Fallout: New Vegas

Premiere on PC:
2010-10-19
Premiere on PS3:
2010-10-19
Platform:
PC
PS3
360
Required:
Core 2 Duo 2 GHz 2 GB RAM Graphics card 256 MB (GeForce GF 6600 or better) 10 GB HDD Windows XPVista7
Number of players:
1
Age requirements:
18+

Fallout: New Vegas is a role-playing video game in the Fallout series developed by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2)[11] and published by Bethesda Softworks. The game is based in a post-apocalyptic environment in and around Las Vegas, Nevada. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 in October 2010.[6] Even though it directly succeeds it in order of Fallout game releases and also shares its engine, Fallout: New Vegas is not a direct sequel to Fallout 3.[12][13] Though the game offers a similar role-playing experience to Fallout 3 and a few events from the game are mentioned[citation needed], no characters from Fallout 3 make an appearance. However, the game marks the return of many elements found in previous Fallout titles, including Marcus, a super-mutant from Fallout 2, again voiced by Michael Dorn.[13] It also incorporates plot lines and ideas that would have appeared in the first scheduled Fallout 3, codenamed Van Buren, such as the Hoover Dam and the New California Republic's fight against Caesar's Legion for control of the Mojave Desert.[14] Obsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3. For example, the original Fallout 3 version of the Gamebryo engine was reworked in order to accommodate the extra lights and effects of the New Vegas strip. The Vault-Tec Assisted Targeting System, or "V.A.T.S.", returns with the addition of several V.A.T.S.-specific attacks.[15][16] Use of certain melee weapons trigger unique animations. Also added are new weapons, a weapon modification system, the ability to use the iron sights on almost all guns (excluding several larger weapons that are shot from the hip) and a better over-the-shoulder view for third-person combat.[17] The modification system allows for modifications such as mounted telescopic sights, rate of fire modifiers and increased magazine size.[17] Crafting also plays a role in weaponry, with the ability to craft ammunition such as hand-loaded rounds. A plant-harvesting system similar to that of The Elder Scrolls series is also in place, allowing the player to use plants to craft special meals, poisons, and medicines. The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[18] The degree of faction loyalty influences the player's reputation with that faction,[18] which in turn affects the behavior of the faction's non-player characters (NPCs) toward the player and reflects the impacts of selected choices in the world.[18] Karma is also a factor, but is independent of faction reputation (the player can rob a faction member, lowering their karma, but leaving their reputation unchanged assuming they are not caught). Availability of dialog options with NPCs are based upon character attributes, skills, reputation and karma. Skills have a bigger effect on conversation choices.[16] Whether a dialogue option will succeed or fail is shown up front, and entirely dependent on skill level, rather than both skill and chance as seen in Fallout 3.[16] Companion behavior and tasks are controlled using the new "companion wheel", removing the need to enter conversation to give commands. The new companion wheel offers command execution by selecting commands that are presented in a radial menu. Josh Sawyer states the companion wheel offers ease of companion interaction.[18] Such examples of companion commands include setting and changing combat tactics, default behavior towards foes and usage frequency of available resources. The player can have one humanoid and one non-humanoid companion at the same time and receives a unique perk, or unique advantage, per companion. These companions can be upgraded if the player completes a special quest related to the companion. In New Vegas, the player can visit casinos to participate in mini-games, including blackjack,[19] slots, and roulette. A card game called Caravan, which was designed specifically for the game, is also playable outside of the casinos. The game places the player in the role of a courier working for the Mojave Express, known simply as "the Courier." While delivering a package with a platinum poker chip to New Vegas, the courier is ambushed by Benny, leader of one of the casinos (voiced by Matthew Perry) in New Vegas, who steals the package, shoots the player in the head, and leaves the body in a shallow grave. A robot named Victor witnesses the shooting and brings the courier to Doctor Mitchell in Goodsprings.[16] At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. Although traumatized, the player begins his journey, following Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland.[18] The game proceeds according to the player's decisions and involves many events, factions, and characters, however the main storyline revolves around the player pursuing Benny to both settle the score and return the platinum chip. Eventually, after finding Benny and the chip, the Courier finds himself in the middle of a conflict between Caesar's Legion, the NCR, and Mr. House. Each of the three sides aim to control Hoover Dam (still operational and supplying New Vegas with power and clean, non-irradiated water), a position which grants them total control over New Vegas. It is revealed that Mr. House, the enigmatic de-facto ruler of New Vegas, ordered the platinum chip's delivery and has been waiting for it for over 200 years, before the Great War. The chip itself is a data storage device that can upgrade the Securitrons to a greater new level of combat effectiveness. Mr. House, the NCR and Caesar's Legion ask the Courier to assist them, but the Courier has the fourth option of taking over New Vegas. All four paths will eventually lead to the final battle over Hoover Dam. The player decides the fate of vital factions across the Mojave Wasteland, as well as their role in the upcoming battle. The final battle for Hoover Dam, no matter which side the player chooses, will eventually begin. As Caesar's Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR protects its position under General Lee Oliver. The player will have to oppose one of them, or both, depending on the choices made. These choices result in different endings, which are also affected by many side missions. The game concludes with either the NCR or Caesar's Legion gaining control of the Mojave Wasteland, or with either the player or Mr. House gaining control of New Vegas.

Fallout: New Vegas - Dead Money Walkthrough - Part 15 [HD] (X360)
This is part fifteen complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 14 [HD] (X360)
This is part fourteen of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softw...
Fallout: New Vegas - Dead Money Walkthrough - Part 13 [HD] (X360)
This is part thirteen of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softw...
Fallout: New Vegas - Dead Money Walkthrough - Part 12 [HD] (X360)
This is part twelve of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 11 [HD] (X360)
This is part eleven of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 10 [HD] (X360)
This is part ten of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 9 [HD] (X360)
This is part nine of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 8 [HD] (X360)
This is part eight of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 7 [HD] (X360)
This is part seven of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 6 [HD] (X360)
This is part six of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 5 [HD] (X360)
This is part five of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 4 [HD] (X360)
This is part four of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 3 [HD] (X360)
This is part three of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 2 [HD] (X360)
This is part two of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks
Fallout: New Vegas - Dead Money Walkthrough - Part 1 [HD] (X360)
This is part one of a complete walkthrough for Fallout: New Vegas - Dead Money on Xbox 360. Developer: Obsidian Entertainment Publisher : Bethesda Softworks